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''Fighting Fantasy'' is a series of single-player roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the series eventually being purchased by Wizard Books in 2002. The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element, the caption on many of the covers claiming each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. ==Overview== The ''Fighting Fantasy'' gamebooks were created by British writers Steve Jackson (not to be confused with the US-based game designer of the same name) and Ian Livingstone, co-founders of Games Workshop, and provide an original twist on traditional fiction in that the reader takes control of the story's protagonist, being required to make choices that will affect the outcome. The text of a ''Fighting Fantasy'' gamebook never progresses in a linear fashion, but rather is divided into a series of numbered sections (usually 400, though a few are shorter or longer). Beginning at the first section, the reader chooses a non-sequential option (e.g. turning from Section 1 directly to Section 180) which in turn provides an outcome for the decision. The story continues in this fashion, the player continuing to pick other numbered sections, until their character is stopped by the story, killed in combat, or completes the quest. The books also feature a system whereby the protagonist is randomly assigned scores in three statistics (named Skill, Stamina, and Luck) which, in conjunction with the player rolling a six-sided die, are used to resolve skill challenges and the combat sections. Some titles use additional statistics or conflict resolution mechanics. A typical ''Fighting Fantasy'' gamebook tasks players with completing a quest, with players then making choices in an attempt to successfully finish the adventure. A successful play usually ends with the player reaching the final numbered section of the book. Many of the titles only feature one path to the solution, and in some cases this can only be achieved by obtaining various story items (e.g. gems in ''Deathtrap Dungeon''). There were 59 books in the original series, beginning with ''The Warlock of Firetop Mountain'' (Steve Jackson & Ian Livingstone, 1982) and concluding with ''Curse of the Mummy'' (Jonathan Green, 1995). Jackson also wrote a self-contained four-part series titled ''Sorcery!'' (1983-1985). Andrew Chapman and Martin Allen also wrote a two-book, two-player adventure titled the ''Clash of the Princes'' (1986). There were also several supplemental books produced that provided more information about the Fighting Fantasy universe, including a comprehensive bestiary of monsters and a sample adventure. Wizard Books acquired the rights to the Fighting Fantasy series in 2002, and have since published reprints of older titles and several new titles in a revised order. The majority of the Fighting Fantasy titles are set in the fictional medieval world of Titan, which consists of three giant continents. Other titles are set in fantasy, horror, modern day, and sci-fi environments. All ''Fighting Fantasy'' gamebooks are illustrated, including full-page pieces and smaller, generic images scattered at random throughout the book, often serving as breaks or space fillers between sections. Regular contributors included Les Edwards, Terry Oakes, Russ Nicholson, Leo Hartas, Ian Miller, John Blanche, Martin McKenna, and Iain McCaig. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Fighting Fantasy」の詳細全文を読む スポンサード リンク
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